Jump to content
  • Advertisement
Sign in to follow this  
WolfZen

Sprites and opengl question

This topic is 4884 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there an easy way of setting a transparent color that will not be displayed in bitmap textures? I'm starting a simple 2d rpg and would like to avoid using seperate masking textures, is this possible? If it is not, then does anyone know an easy way of creating a mask for a bitmap? I'm using openGL and c++ Thanks for your help!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!