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My new game doteater (a pacman clone)

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I been working on this game for the last month or so. Its the best game I have made so far. Someone should tell me if I am copyright violation for using 2 Zelda tiles. They are only 2 so it wont be very difficult to change. Its main bug right now is that certain people are not able to see the maps. The game is also playable online. (still in alpha but playable) Download here: http://raptor85.com/modules.php?name=Downloads&d_op=getit&lid=24 Pics: Its current homepage [Edited by - try_catch_this on January 15, 2005 11:30:08 PM]

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I'm still trying to get it to run. I tried using wine on it, which I don't have much experience with, it popped up the self-extractor dialog. I terminated it after it ran for 5 minutes. Then I tried to use wine on GLDotEaterOnline.exe and it gives me:

wine: cannot determine executable type for L"****\\GLDotEater\\GLDotEaterOnline.exe"

A zip folder would be more friendly.

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You have to thank the orignal author for the addctive play, it is a clone afterall :P

I plan to make the best aspect of the game the 2 player online.

I also would like to know if anyone had any problems playing, or if the game crashed at any point.

The zip version is here:
http://raptor85.com/try_catch_this/GLDotEater.zip

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Sorry to break it to you but it's PacMan... get over it. If you really want more feedback, perhaps try posting about it on different forums? Maybe some forums specialising in whatever language you programmed the game in, retro arcade games, or something similar? People left feedback already and you can't expect to hear much more on a PacMan clone. No more bumps, please.

By the way it's a nice job. It's PacMan and it's playable. Don't feel like I'm trying to put your work down with the above post. Just don't expect so much attention over it.

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Quote:
Original post by FerretallicA
Sorry to break it to you but it's PacMan... get over it. If you really want more feedback, perhaps try posting about it on different forums? Maybe some forums specialising in whatever language you programmed the game in, retro arcade games, or something similar? People left feedback already and you can't expect to hear much more on a PacMan clone. No more bumps, please.

By the way it's a nice job. It's PacMan and it's playable. Don't feel like I'm trying to put your work down with the above post. Just don't expect so much attention over it.


I guess so, but its a big deal to me cause every game I make will be better than the last.

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