Sign in to follow this  

Elements to detached objects in MaxScript

This topic is 4715 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im trying to split large meshes like terrain into smaller chunks. To do this i decided to use Max's slice functionality to do this instead of me having to write an external program to do this. Basically the script takes a mesh and slices it into smaller chunks. I make use of the meshop.slice function in MaxScript to do the slicing. There are a few problems after this: The slicing is extremely inefficient. It adds hundrerds of unnecessary vertices/faces for each polygon it slices. No problem, i can just apply the optimise modifier before exporting. When i slice the mesh, i can only slice it into elements of the mesh. I can't seem to find any function calls in MaxScript to select elements from a editable mesh. Would be happy if someone experienced in MaxScript can help me.

Share this post


Link to post
Share on other sites

This topic is 4715 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this