Need help with shaders
I could have solved this by my slef IF the search had worked, when are they gonna fix it anyway!? It's been 2 months now.
Anyway Im looking for an example/tutorial/explanation that will help me to have a shader that does this
http://members.home.nl/skynet2097/Temp/ScreenShot00.jpg
http://members.home.nl/skynet2097/Temp/Shader.jpg
I have been busy all day and for a sec I thought I had but it wasnt really what I was looking for. If only the search worked :(
[Edited by - D3DXVECTOR3 on January 16, 2005 11:34:47 AM]
Which part are you looking for in particular? The first image shader has both bump-mapping and specular. The second one is only specular. If you're looking for specular I can post some code (although that also depends on whether you want per-pixel specular or per-vertex specular) -- if you also want bump-mapping that makes it more difficult.
Looks like the first screen is from Humus.ca, I think here:
http://www.humus.ca/index.php?page=3D&ID=4
but I'm not sure if that's the exact one.
By the way, the search function is working fine for me...
http://www.humus.ca/index.php?page=3D&ID=4
but I'm not sure if that's the exact one.
By the way, the search function is working fine for me...
^^ Yep one of them is from Humus.
I could any example that will help me. It has 2 work woth low poly environments/models. Specular and/with bumpmapping
I could any example that will help me. It has 2 work woth low poly environments/models. Specular and/with bumpmapping
The first one is probably using normal mapping with squared falloff attenuation and specular, whereas the second is just standard specular glow. Google can take you from there.
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