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The master MMORPG of all time

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Ok, I know I am a newbie and probably have no idea what I am talking about but think about this!!! While being an F- programmer I think I have an a+ in imagination. Ok, if all the programmers on this forum got together I think this could be possible please read over these plans and tell me what you think. If this would happen I think some people could get some real money off it. ^_- Well, I can't get the format to look good so I will post the info on my site please take a look at http://www.jteknet.com/gamedev.txt

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I know it sucks, but if you're an "F-" programmer and you're working alone, there is no way you're going to make that. You're going to have to either set realistic goals or maybe not do this as a hobby.

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Is this a joke?

If not -- If you're seriously concidering this, please do learn how to program first. Anyone here who would be capable of coding your idea, probably has their own projects and are just as capable of comming up with their own ideas. Sorry, but I don't think you're going to find anyone willing to program your game here for you.

You can, however, learn how to program your self and get assistance with that at Gamedev. Sorry if this isn't worded well, I'm sick and kind of out of it today.

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Well, actually I think I kind of made myself a little bit worse than I am {wink} I don't suck I mean I know QB but heck it's got it's goot out the door. I'm just now learning C++ I am currently learning aobut functions and actually created a program with it after reading a book for a night. If you'd like to see it it's @ http://www.jteknet.com/sap.exe.

Anyway, I was thinking a group of you guys would want to pursue that idea. I wasn't going to because I know I can't do it atleast not yet since I am still in console programming. Once I get to win32 it could be a different story. I was also just wondering what everyone's opinion was on the whole idea.

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Quote:
Original post by Xtremehobo
You can, however, learn how to program your self and get assistance with that at Gamedev.
Not to mention your math.
Quote:

Time is that of 2x what it is here (Example: 3 mos = 1 year hence you get a year older every 3 months.)

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Quote:
Original post by Xtremehobo
Is this a joke?

If not -- If you're seriously concidering this, please do learn how to program first. Anyone here who would be capable of coding your idea, probably has their own projects and are just as capable of comming up with their own ideas. Sorry, but I don't think you're going to find anyone willing to program your game here for you.

You can, however, learn how to program your self and get assistance with that at Gamedev. Sorry if this isn't worded well, I'm sick and kind of out of it today.


Dam, I'm already getting on everyone's bad side here. Maybe I shouldn't have posted that -_- Sorry you are sick... and no it makes perfect sense.

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Quote:
Original post by Brandon N
Quote:
Original post by Xtremehobo
You can, however, learn how to program your self and get assistance with that at Gamedev.
Not to mention your math.
Quote:

Time is that of 2x what it is here (Example: 3 mos = 1 year hence you get a year older every 3 months.)


I just printed that out and noticed it and fixed it. There are a few typos. It's just an outline. There should be problems. I'm sorry about them though.

Sorry for double posting.

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Well the standard response is start with a simple text game, so:
Start with a simple text game.

Yeah, it's not what you want just yet, but you don't start out writing things of such scope as you've described.

Why not strip awway all but the basics of this and try to make it into said text game? That way you could test your algorithms/ideas on some level and learn as you go.

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Learning C++ is definatly a good start. You know QB so that'll definatly make C++ a bit easier to learn because you understan basic code structure. Someone starting C++ with no prior programming experience would have mor difficulty.

My advice is to just keep learning. It may seem frustrating at first because after creating a few console programs you may think, "Well now what? All I can do are crappy console programs!". Win32 will change that. Have fun learning C!

Sorry about comming across as being on your bad side though -- Didn't mean it, and after being around Gamedev long enough, sometimes it's hard to tell when people are serious or just joking around :)

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Quote:
Original post by Brandon N
Well the standard response is start with a simple text game, so:
Start with a simple text game.

Yeah, it's not what you want just yet, but you don't start out writing things of such scope as you've described.

Why not strip awway all but the basics of this and try to make it into said text game? That way you could test your algorithms/ideas on some level and learn as you go.


I guess I did have ONE good idea ... I was planning on doing this as a text game first anyway. What is the easiest way to get into the win32 programming (without spending money on books) Can I get some advice on free ebooks or tutorials about drawing windows, sprite movement, etc.

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I sure wouldn't want to go through school all over again, and i think it's way more boring when you're forced to do it for a bunch of years in a game than it was in real life.
And well, this seems really boring, actually. There's nothing you do in this game that you can't do in real life, and it's not even a simulator of real life.
I play games either to escape the real world for a while, or to get a nicely simulated experience, so why would I (or anyone else) want to play this?

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Original post by tok_junior
I sure wouldn't want to go through school all over again, and i think it's way more boring when you're forced to do it for a bunch of years in a game than it was in real life.
And well, this seems really boring, actually. There's nothing you do in this game that you can't do in real life, and it's not even a simulator of real life.
I play games either to escape the real world for a while, or to get a nicely simulated experience, so why would I (or anyone else) want to play this?


I take it:
1. You have never seen the Matrix
2. You don't like the Matrix

-or-
3. You didn't see the comments about the Matrix in the description.

You can be a construction worker (which can modify the game)
-or-
You can be a programmer (which can minipulate any "real life" events.

Also to address the school 'gripe' if I may. You will be asked your age when you sign up. Sorry if this sounds like a flame. It's not and I had no idea this post could be so controversial. And like everyone before you has said I have a lot to learn before I could even produce anything like this. Thank you for your comment though. I am very glad everyone is making them. Constructive criticsm to me is the best way for me to form and improve my ideas. ^_^

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Quote:
Original post by Xtremehobo

Sorry about comming across as being on your bad side though -- Didn't mean it, and after being around Gamedev long enough, sometimes it's hard to tell when people are serious or just joking around :)


Thanks I appreciate that. As you can tell, I'm not joking or I wouldn't be pursuing every message I get. {wink}


Double Post (unless someone else has already beaten me to it)... my bad.

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I've seen The Matrix, and i quite enjoy it.
Have you ever played a MUD long enough to become a "wizard"? The wizards are people who actually code their own parts of the game, so it's like your construction workers combined with your programmers. Now, you have to play the game a very long time to reach that position, and there's a reason for it; You need to know the gameworld well enough so you don't start adding stuff that would wreck the feel of the game, or simply do something really stupid.
Plus, being a wizard is very hard work, and definitely not a game, and well... When i play games, i wanna... Play games :)
And about the school again... Sure, you'll be asked your age. Do you seriously think anyone will enter '5' there, and have to live through school? What would they actually do in school for the bunch of realworld years they're there?

Don't get me wrong here, I don't think you're stupid for coming up with this idea or anything, most programmers has thought "Hey, wouldn't it be great to make a game that's just like the real world and you can do anything?", including me. BUT, we all come to the conclusion that it's not really a very good idea for different reasons :) One being the fact that you can't simulate a system that's as complex as the real world, you'll never be able to do everything, or even a small subset of it.

Once you've actually started working a little bit more seriously with this, I think you'll reach the same conclusion...

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though you have a very good idea with the in-game programming aspect..
try a sci-fi text based game with that....
you could make the spell system DIY,using text commands to add elements or dmg or spcial fx,but at the cost of mana.........
and you have other good ideas to


anyway,i think a text based game would be good for you,because they are pretty easy,yet you can make them very complex.



good luck with whatever you do,
and other people,try not too crush his sprit,its a valuable tool :)

best wishes


btw,try gametutorials.com for some good information,google sdl,thats good after your good with c++ and you want to do graphics,i can give you some tutorials once you get there good luck,and have a happy happy day

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Quote:
Original post by JTekNet
I think I have an a+ in imagination.

Problem is everyone have a+ in imagination (And those who don't, still think they do) ;)

Apart from this, there are a few problems with this.
1) A MMOG basically simulating real life, where you can do everything has been thought of by virtually everyone who ever even considered game development. Unfortunately it's a) impossible to run due to the nearly infinite processing required to make something like this, b) impossible to program for basically the same reason, and c) wouldn't be much fun to play. There's no backstory, no reason to play, no goal to strive for. There isn't actually a game. Just a complex simulation. The Matrix bit is a nice touch though, but again, what are you supposed to *do* in the game? Why play a lawyer? Why would anyone need a lawyer? Wouldn't this be more interesting (or at least pay better) to do in real life, rather than in your game?

And finally, MMOG's are insanely fiendishly difficult to make, so don't even think about making one unless you have at least 5 finished games under your belt already, have good funding and an experienced team.

Don't mean to come across too negative, but these are just the facts of life:
- Every newbie wants to make a MMOG
- None but the most determined and experienced are able to do so
- Games simulating real life don't offer much in the gameplay department. ;)

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You want to make a real life simulation, as this may sound increadibly interesting, the gameplay will be very uninteresting. Someone will start playing it, realize they have to go to elementary school; and either uninstall the game or cheat against the system. You might try the start-period right after school, in which case it's starting to sound something like MMORPG utropia (sp?). If you do decide to continues this, good luck; but i suggest some heavy modifications.

~zix~

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Quote:
Original post by Mercury
I know it sucks, but if you're an "F-" programmer and you're working alone, there is no way you're going to make that. You're going to have to either set realistic goals or maybe not do this as a hobby.

I'm inclined to agree with Mercury. However, I wouldn't be completely discouraged. A crappy golfer is unlikely to become the next Tiger Woods, but practice will improve anybody's game to some extent.

Similarly, programming draws on such a large range of mental abilities that it's impossible to believe that all programming effectiveness is based on some kind of innate talent. You can practice and get better -- every good programmer reads books, articles, and tutorials to expand his horizons. Experiencing a wide variety of programming paradigms is just as important as being particularly good at a handful of languages.

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That was me in the last post... I just didn't know what to say. Seriously though, if you want to make a game, I'd suggest you know how to program. At my current skill level, I wouldn't even think of making something more complex than pong. And for story... would you read about about going through real life? Think about it, it wouldn't even contain all the complexities of real life. It would be a straight sim, without any random occurences.

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Everyone's got ideas. If they were worth as much to the general public as they're worth to their owners, the world wouldn't have so many really bad games floating about.

Since everyone can come up with ideas, having one isn't very special. In fact it's just... blah, y'know? There's no such thing as an ultimate idea. People only begin to distinguish themselves by their IMPLEMENTATION of an idea; just look at all of the pacman/tetris/whatever clones there are. Some are nice and classic, some are overdone, some rock. Majorly.

You may have what you personally consider A+ ideas, but unfortunately so does everyone. :) Being able to make these ideas a reality and flesh them out is something very few people do have. So you should work on the F- programming skills a little.

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