Jump to content
  • Advertisement
Sign in to follow this  
Antony52

More questions about my project...

This topic is 4933 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

As I have said I another post I want to built an editor for particle systems with C# and DX. One friend though suggested whether I would consider using an existing engine and build plugins for it thus building the particle "editor" as a plugin. So what I am asking is: 1) Is it possible to right this particle editor with the use of an engine as plugin 2) Is this marketable in the industry?

Share this post


Link to post
Share on other sites
Advertisement
1) Yes, I've done it.
2) Unlikely, unless you're marketing your runtime and editor together as a complete pipeline, and your particle system has the kind of low memory/CPU overhead that's needed in games, but is flexible enough that a customer can use it to make whatever whizz-bang effects they want in their latest game. Also, most developers will have their own particle systems already, mainly because they're fun to write.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!