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More questions about my project...

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As I have said I another post I want to built an editor for particle systems with C# and DX. One friend though suggested whether I would consider using an existing engine and build plugins for it thus building the particle "editor" as a plugin. So what I am asking is: 1) Is it possible to right this particle editor with the use of an engine as plugin 2) Is this marketable in the industry?

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1) Yes, I've done it.
2) Unlikely, unless you're marketing your runtime and editor together as a complete pipeline, and your particle system has the kind of low memory/CPU overhead that's needed in games, but is flexible enough that a customer can use it to make whatever whizz-bang effects they want in their latest game. Also, most developers will have their own particle systems already, mainly because they're fun to write.

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This topic is 4717 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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