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SeaStar

How can I export circular texture by ocean material (Maya)?

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I want to make an animated water plane with it in my game. [Edited by - SeaStar on January 17, 2005 10:10:24 AM]

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I'm very poor in English, plz forgive me if there are mistake in my sentences.

The ocean material is a type of materials in Maya, that can be rendered looks like ocean, with waves and highlight.

I want to render a animation slide of flowing water by it, then i joint all frames of the slide to a big image, I will use this image (texture) on the 3d mesh that making by my programme. The mesh is animated by itself, to make the waves, and the vertex of the mesh have animated UV stream, so I can make the water flows.

I already can render the animation of flowing water, but the problem is the animation must repeate from begining to the end, i mean that is circular. How can i do it? Thanks.

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If you're wanting to make an animated texture loop nicely, I think you're in for trouble unless you can specify to do it in the rendering app (Maya).

Otherwise, maybe you could layer two animations, fading between them so you don't actually have to loop them..?

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