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Multiplayer 2D Tactical Shooter alpha download

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Greetings. I have uploaded a recent build of the project I am currently working on. 2DTS (temporary name) is a 2D multiplayer tactical shooter that can be described as something somewhere between the well-known games Soldat and Continuum. The game world is viewed from an overhead perspective. Gamplay is team-orientated and the focus is aimed at team coordination and strategy. Play modes will be objective based and include the likes of Capture the Flag and Infiltration, among others. Screenshots: Thus far the game is quite playable (against CPU-controlled bots). There is as of yet no objectives, no flags to capture – but it can be fun to merely patrol around the map waging war. The lack of objectives means that there isn’t much use for tactics at this stage. Even so, one will find their efforts much more successful if they outflank their enemies or ambush them from behind. The alpha version can be downloaded here. (846 kb). Please consider taking a look – any feedback is much appreciated. Controls are: W,S,A and D to move Mouse X axis to aim and steer character F to change weapon R to reload ` to expand and compress chat console Enter to open chat input Thanks, Jackson Allan

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hey lookin good!
those explosions look pretty cool. i got my butt kicked by the CP though! very nice AI and very nice line of sight stuff happening :)
keep up the good work - cant wait to see it with mission and objectives :)
later

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Looks just like the evolution demo shurcool had a few months ago.

Looks great though, and reminds me of Cyberdogs and Crimsonland.

BTW, it's very dizzying when played at 3:30 AM...

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Absolutely brilliant!
1 thing though: if you don't want people feeling sick after playing this game you should add some more fixed anchors on the screen. I'm not feeling very good right now, and I've never felt dizzy after playing any shooter.. :)

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Thanks for the positive comments!

Quote:
BTW, it's very dizzying when played at 3:30 AM...

Regarding the dizziness – after playing for a short time *this feeling will go away*. It is caused because the player is not centred in the middle of the screen, meaning that the world seems to swing back and fourth when you rotate. It takes a short while to for one’s eye to get used to the uneven rotation. I know because I was initially concerned about this until I realised the sensation was very temporary.

Quote:
Looks just like the evolution demo shurcool had a few months ago.

Uh-oh. That’s probably because I borrowed the overhead viewing concept from an early demo posted several years ago (2001 if I’m not mistaken) in a thread about physics. I’ve wanted to make a strategic 2D shooter for a long while. The poster, who I assume was Shurcool, specifically stated that they were not continuing work on the project, and I thought 'What a great way to present the game'. I’d dig up the thread but I’m afraid the search is still offline :(. (I hope this doesn’t backfire at me.)

Anyhow, thanks for testing,
Jackson Allan

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from the Screenshots it looks a lot like Garage Games ZAP! better get it out before they do ;)
Looks good and wish you the best with it :D

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Really nice !
I really like the visual field and the shadowing concept... you never know whats behind the corner ^_^
Also the bouncing bullets are awesome. I tried some tactics on curvy walls and its kills a lot :D !
Awesome game, awesome work. Can't wait to try multiplayer !

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Nice game, the interface is well designed and quite beautiful, but you shouldn't shadow (hide) the explosions. And please, allow those of us who don't have an english keyboard to change the WSAD default keys... it's a pain trying to move with ZQSD ! Keep up the good work !

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Very cool game. I like the simple GUI graphics.

It would be cool if you could throw the granade with right click, without having to switch to it. It would make for faster action :)

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