Jump to content
  • Advertisement
Sign in to follow this  
Sepultang

ODE trimesh buggy. Help!

This topic is 4998 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I got some problems with ODE, all help appreciated. I have a big trimesh (a heightfield-based landscape) and a car that I want to drive in the landscape. The car is a box with 4 spheres as wheels since ODE doesn't seem to like colliding my trimesh with cylinders. Thats my first problem, since spheres as wheels makes the car easy to flip over. Also, when driving fast i seem to loose control over the vehicle, also a wheel sometimes get stuck turning full too the left/right. My wheels are connected by Hinge2Joints. If anyone knows ODE and wants to help, I'm very grateful, I can post any of my code if necessary.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!