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cellman

OpenGL Adding directx libraries to visual c++.net

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ok first of all you know ok after i install the sdk how do i set it up in visual c++.net 2003?? how do I add the libraries and header files needed for d3d and directx?? Also how do you get directx or opengl to work with visual c++.net standard 2003? can you use opengl with visual c++.net?? do I need visual c++ 6.0 for directx to work?? what is the diference between unmanaged directx and managed and can you use unmanged direct x and c++ in visual c++.net 2003?? what is the difference between visual c++.net and visual c++ 6.0

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If you install the latest DirectX SDK after installing .net all the library paths will automatically be added for you. Visual C++ 6 no longer works with DirectX, .net is the way to go. Managed DirectX is part of the whole '.net' idea where code is compiled down to run using a CLR (Common Lnaguage Runtime). It is slightly slower than unmanaged DirectX (I have heard 8% quoted) but theoretically should allow faster development time. I suggest you research the whole .net thing on the Internet.

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