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levjs

OpenGL Opengl Screensavers

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Hello, I'm having trouble, I'm trying to make a screensaver in Opengl. I am using a screensaver wizard which the writes the code and loads the resources neccasary for a screensaver but I have also tried adding the recources and stuff myself. My problems are: 1. If I use the AUX_DIBImageRec Function(and sometimes others) to load a bmp, it comes back with it being an external. I am linking the glaux, glu32, opengl32, and glut libraries, and including the header files. 2. Even if I load the bmp as a resource instead of loading it in from an external file to get around the problem above, which I don't like doing as well because the picture is degraded in the process, then the program loads in grainy and very weird colors. It only does this if the output file is a .scr. I know that opengl screensavers can work on my computer because I have others not made by me. Why is this happening, and how can I avoid it. Thanks, Levi

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