Should I use windowed or full screen mode?
debugging in full screen is asking for a lot of pain. Windowed is a lot better, if slower. Options = good. There is little difference in the way to setup either one of those, so it should not be a problem to give the user the option.
I think I'll go with window mode, as it is easier to do, like I could put more effort in for fullscreen, eg detect the right settings for everything, but window mode it does it for me.
And I want to get this game done, as I believe I can make some pretty decent games, I just havent had the time, and I don't want this turning into vapourware.
So i'll be taking all the shortcuts possible.
Thanks all.
And I want to get this game done, as I believe I can make some pretty decent games, I just havent had the time, and I don't want this turning into vapourware.
So i'll be taking all the shortcuts possible.
Thanks all.
just remember to make the window small or have a resize option
windowed + botom menu off screen = game ruined
windowed + botom menu off screen = game ruined
Yeah, go with windowed, i remember my first d3d app, was fullscreeen, whenever i had an assertion go off or an access violation (oh man, so many access violations, my poor computer) it was a pain or impossible to get my app out of focus so that i could close it, and had to restart my computer quite often... :-/
basically *thumbs up* windowed mode
-Dan
basically *thumbs up* windowed mode
-Dan
In D3D there is absolutely no reason to not make both possible in your setup. My D3D encapsulator just takes a true/false argument at creation to decide what to do.
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