Calculating the top coordinate for geomipmapping...

Started by
-1 comments, last by DirectXFreak 19 years, 3 months ago
Hi, Really quick, in the whitepaper, de boer states that the equation for figuring out the distance to a terrain patch before switching involves the coordinate of the top frustum plane. How do I calculate this? Thanks.
--m_nPostCount++

This topic is closed to new replies.

Advertisement