Sign in to follow this  

blender mirroring, and joining

This topic is 4713 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Okay I have created a half of a simple thing. I want to mirror it so that it becomes a whole thing. I do this by duplicating and then scaling >-1.0< The problem is that the 2 parts AINT connected, so if I use the Catmuller SubSurf. I get a ugly "valley" in the middle of the moddel. How can I join the vertex's all at once? I know how to merge 2 vertexs ( 'w'->merge > at center ) so it looks correct, but this is a big job repeting for all vertexs that overlapp. Is there any to do this fast, and hopefully in 1 operation?

Share this post


Link to post
Share on other sites
Quote:
Original post by CoMaNdore
How can I join the vertex's all at once? I know how to merge 2 vertexs ( 'w'->merge > at center ) so it looks correct, but this is a big job repeting for all vertexs that overlapp.

Is there any to do this fast, and hopefully in 1 operation?


There is a command in Blender, I think, that allows you to delete all duplicate vertices. Look for it in the lower half of the interface with the other commands...

Hopefully someone can post a screenshot of this button for you soon. ^^

Share this post


Link to post
Share on other sites

This topic is 4713 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this