Next DirectX leaving pre-XP unsupported
What do people think about the next version of DirectX not supporting Windows 2k (I assume that this means Windows 95 or 98 won't be supported either)?
I read this in the December SDK readme I think.
I still use a ~7-year old 333Mhz computer with a 'new' NVidia FX 5200 graphics card running Windows 2000, so I'm sure other people will be.
I suppose I will have to do a survey to see what my target market use, but I am a bity concerned with this news.
There is no next version of DirectX. MS is creating a new graphics API. DirectX will still be included for older games but new games being developed should use the new API.
I disagree. DirectX will always be available, but features of new videocards will not be accessible on old OSes. In my opinion, that's the saddest thing, because if you think about it, OpenGL will be updated through extensions on the older OSes.
But I don't actually think Microsoft will leave this problem open, they'll find a way.
And it's a fact, if you're not using XP, you're not using Windows (anymore). [rolleyes]
But I don't actually think Microsoft will leave this problem open, they'll find a way.
And it's a fact, if you're not using XP, you're not using Windows (anymore). [rolleyes]
The next SDK release won't official support Win2K. It might work, but they're not going to test it. *THIS ONLY MEANS THE SDK* The runtimes, and thus your games, will still support Win2K (and possibly older OSes).
This is Microsoft's way of forcing developers to upgrade. Just developers. Eventually you'll start using the new features and end users will have to upgrade.
This is Microsoft's way of forcing developers to upgrade. Just developers. Eventually you'll start using the new features and end users will have to upgrade.
I was a little disappointed to hear that since I exclusively use Windows 2000. Has anyone compared developing for DirectX using Windows 2k and WIndows XP?
I am a little biased against XP since it sems like Microsoft is making their product more and more similar to the crappy and useless Apple interface. I would rather cut my wrists than touch a Mac again.
I am a little biased against XP since it sems like Microsoft is making their product more and more similar to the crappy and useless Apple interface. I would rather cut my wrists than touch a Mac again.
Quote:Original post by Namethatnobodyelsetook
The next SDK release won't official support Win2K. It might work, but they're not going to test it. *THIS ONLY MEANS THE SDK* The runtimes, and thus your games, will still support Win2K (and possibly older OSes).
This is Microsoft's way of forcing developers to upgrade. Just developers. Eventually you'll start using the new features and end users will have to upgrade.
Thanks for pointing that out!
Quote:Original post by Namethatnobodyelsetook
This is Microsoft's way of forcing developers to upgrade. Just developers. Eventually you'll start using the new features and end users will have to upgrade.
Actually it would have more to do with cost. While the overall market cannot be expected to be running the lastest software (or rather, not running a half decade old version of an operating system), forcing the company to spend money to ensure compatiblity through QA, with smaller performance segments it can (along the same lines Windows server line doesn't need to have the broad hardware support of the consumer line, allowing resources to be spent hardening it under a small number of possible configurations, rather then trying to make it work under all possible configurations)
Quote:Original post by yzzid
I was a little disappointed to hear that since I exclusively use Windows 2000. Has anyone compared developing for DirectX using Windows 2k and WIndows XP?
XP is more stable and performs better than 2k (providing the required resources are there). I haven't touched 2k in quite some time.
Quote:
I am a little biased against XP since it sems like Microsoft is making their product more and more similar to the crappy and useless Apple interface.
You can turn off all the GUI extras that were introduced in XP so it looks identical to 2k.
Quote:I would rather cut my wrists than touch a Mac again.
Have you considered therapy?
Quote:Original post by yzzid
I was a little disappointed to hear that since I exclusively use Windows 2000. Has anyone compared developing for DirectX using Windows 2k and WIndows XP?
I am a little biased against XP since it sems like Microsoft is making their product more and more similar to the crappy and useless Apple interface. I would rather cut my wrists than touch a Mac again.
I have developed on both, and I never really noticed any difference at all, from a developer's standpoint. Also, how does a more attractive UI make it more similar to Apples? I for one am tired at looking at the completely square, grey, and ugly UI, especially when I see other OS's that are very attractive (and not just Apple - many Linux distros are very sleek and easy on the eyes, as well).
If you don't like the default styles that come with XP, install your own. There are literally hundreds of thousands out there on the web. It's just a matter of personal preference.
Quote:There is no next version of DirectX. MS is creating a new graphics API. DirectX will still be included for older games but new games being developed should use the new API.
Where did you hear this from? The next version of DirectX (called DX10/DirectXNext/Whatever-is-catchy-this-week) will ship after Longhorn is released. This is because Avalon is being developed on an enhanced DX9 (they need something stable to build it on - building betas on other betas doesn't work [lol])
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