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athomason

Wanted: Maya scene for tools test

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We work for a tools company developing for consoles. It would be nice to have some scene data in Maya ma or mb to show off a game creation tool. The best scene will be seen at games developer conferences and by our customers, who represent the best of the development studios in the world. People and vehicles would be useful also. The usual rules of game scene creation apply: Balance polygon use by impact. (don't assign 2000 polys to a door handle) Try to equalise texture pixel density. (for mip-map purposes the UV area must always be the same proportion of the surface area, eg. 1 texel / sq cm or 10 texels/ sq cm). About 100k - 200k polys would be good. More are possible as we can auto-lod and use portals. (a carefully constructed scene can have millions of polys for example, interiors and restriced visibility exteriors like half-life. But when targeting hand-held devices, like the psp, caution must be excercised). Minimise texture usage. Textures are much more expensive than polys on modern gpus. Try to use texture pages. Minimise the numbers of materials used. (ie. collect textures together, texture everything, even flat colours). Don't worry about pre-lighting, we will lightmap the scene using photon tracing. Try to use 1 unit = 1m. We can't offer any money, but will give full credit. Andy Thomason. AndyT[At]Snsys[dot]com

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