Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Ironblayde

Visual C++: displaying function prototypes

This topic is 6470 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Sorry, I know this has been asked before but I can''t find it. If I include a .lib file in my project (say, oh, I don''t know, ddraw.lib ) and I want to see the function prototypes when I start typing the function names, how can I make it happen? I thought it had something to do with adding the header file to your project and then rebuilding the project with the ''browse info'' file being generated, but apparently I remembered wrong because that''s not doing it for me. Thanks... -Ironblayde  Aeon Software The following sentence is true.
The preceding sentence is false.

Share this post


Link to post
Share on other sites
Advertisement
The Intellisense popup stuff is kind of buggy, in that some library functions wont be displayed. (It wont work with any OpenGL functions, either. Conspiracy theorists unite). Alas, there''s nothing that can be done about it.

Share this post


Link to post
Share on other sites
It has to work somehow... I have another .lib I use that''s full of Win32/DirectX functions I wrote, and in the first project I used it in, the IntelliSense popups are there. I just don''t remember how they got there. And they don''t update with each build, because I updated the library as I was working on the program, and only the old library functions have the IntelliSense popups. So strange...

-Ironblayde
 Aeon Software

The following sentence is true.
The preceding sentence is false.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!