Jump to content
  • Advertisement
Sign in to follow this  
TheFallenKing

Particle Effect?

This topic is 4914 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm not sure how to explain what I'm looking for, so bear with me :) My game engine is using Cg for toon-shading, but now I've run into some problems with my particle engine. I want to be able to create big poofy smoke cloud explosions (like you would see in Looney Tunes) but can't figure out how to generate those clouds... Does anyone know where I can find a way to create this effect procedurally? Even an article offering some insightful advice would be great. Thanks!!!

Share this post


Link to post
Share on other sites
Advertisement
You could try using point-sprites (not sure if they exist outside of D3D tho).

I'd imagine that if you had "harsh" blending on so things where either transparent or not, then did some sort of edge filter on it (that can be done using cel shading, right?) you might get your "poofy smoke cloud"...

The bonus of using a point-sprite type particle system would be that being 3D you could rotate around and animate it and it should still look reasonable, and with a suitable large number of particles and random distribution patterns it'll probably generate as good a pattern as any procedural billboard texture you can create.

hth
Jack

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!