Doom to Delphi Total Convertion
I 've never believed that converting the original Doom C source code to Delphi could be possible until now. I started Doom to Delphi Total Convertion about six weeks ago and totay is the first day that I release the Delphi Doom source code!
Pick it up here
It 's a very early version of the project, networking not implement yet, but the source code compiles and runs!!
Source code is available for documentation and educational purposes.
EDIT:
Now music works (using MIDI_MAPPER)
[Edited by - Jimmy Valavanis on February 14, 2005 6:58:01 AM]
Damn - Geocities got hammered. I can't see the code, but I'll assume it's awesome... so hey - That's awesome Jimmy!
Thanks,
seems that Geocites bandwidth "suffers" sometimes....,
but this is a project that's now started,
this is just the first playable version,
I hope I'll manage to make it as good as it can get!
seems that Geocites bandwidth "suffers" sometimes....,
but this is a project that's now started,
this is just the first playable version,
I hope I'll manage to make it as good as it can get!
Anyway, dowloaded it and it won't compile on this line:
S_sfx.data := nil;
saying left side cannot be assigned to.
very weird cause .data is a pointer variable.
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