Doom to Delphi Total Convertion

Started by
23 comments, last by Jimmy Valavanis 19 years, 1 month ago
I 've never believed that converting the original Doom C source code to Delphi could be possible until now. I started Doom to Delphi Total Convertion about six weeks ago and totay is the first day that I release the Delphi Doom source code! Pick it up here It 's a very early version of the project, networking not implement yet, but the source code compiles and runs!! Source code is available for documentation and educational purposes. EDIT: Now music works (using MIDI_MAPPER) [Edited by - Jimmy Valavanis on February 14, 2005 6:58:01 AM]
Advertisement
Wow.
That's kickass.

Great work! Keep going with it.

John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
Damn - Geocities got hammered. I can't see the code, but I'll assume it's awesome... so hey - That's awesome Jimmy!
can't download it.. but I just can't -believe- someone did such a thing.. great.
Thanks,
seems that Geocites bandwidth "suffers" sometimes....,
but this is a project that's now started,
this is just the first playable version,
I hope I'll manage to make it as good as it can get!


Cheats don't work, but you have a nice start here, quite impresive!!
Great work! Amazing!
Are you going to support Cylix, so we can compile it under Linux???
Very good work !



Anyway, dowloaded it and it won't compile on this line:

S_sfx.data := nil;

saying left side cannot be assigned to.

very weird cause .data is a pointer variable.

-----------------Always look on the bright side of Life!
impressive :)

This topic is closed to new replies.

Advertisement