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kobe bryant

Normal Mapping

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Do you need the OpenGL shading language to do normal mapping, is this a library that I can include into my worksapace or does it come with a newer version of OGL, I have openGL 1.2. I would also like to know if there are any tutorials for implementing Normal Mapping in OGL or Doing it in Maya or 3DS Max. Thanx.

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An excellent example is in "The Making of Doom 3" book, where they have a low-poly model, very high poly model, and the final textured model. From that example, I'm guessing that it is done in a 3D program, so Zeptera is right.

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Normal map textures are generated from a 3D program, but the actual normal mapping has to be done at run time. You can use a shading language to implement normal mapping, so using the GLSL would be a good start. Try to find tutorials.

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