Quote:Original post by circlesoft
The PS2 uses OpenGL for rendering (IIRC)
Not natively, you need to do something special to get it to work (maybe as drastic as installing linux).
Quote:Original post by circlesoft
The PS2 uses OpenGL for rendering (IIRC)
Quote:Original post by PromitQuote:Original post by circlesoft
The PS2 uses OpenGL for rendering (IIRC)
Not natively, you need to do something special to get it to work (maybe as drastic as installing linux).
Quote:Original post by Anonymous PosterMicrosoft has not updated the OpenGL libs for Windows in a long time, but they promise that Longhorn will have up-to-date Windows libs (OpenGL 2.0, for now). To access functionality beyond the 1.1 version provided for Windows by Microsoft, Dave Astle (yes, our very own Myopic Rhino) wrote Moving Beyond OpenGL 1.1 for Windows. It only applies to 1.2 and 1.3, but I believe it should be intuitable to 1.4.
Oluseyi, sorry for this stupid question, but how exactly does OpenGL get updated? DirectX has the dowloadable SDK from Microsoft but for the life of me I cannot find downloadable OpenGL libs. I know that there are OpenGL libs implemented by Microsoft and packaged in VC++ but how do you get to update that?
Thanks.
Quote:Original post by circlesoftFrom what I hear, while there is an available API from Sony, it's hardly performant. Most developers end up writing their own pedal-to-the-metal libraries for the PS2, which is why it took a while for the full graphical potential of the system to be tapped. That the hardware architecture was ... "challenging" ... didn't make anyone's life easoer [smile].
I am assuming [the PS2] just uses an API designed by Sony, then.
Quote:I heard rumors that the PS3 was supporting OpenGL or something - do you know anything about that?I have no information, but it'd be a good thing. Now if only Microsoft could find a way to interface OpenGL with its proposed XNA, demonstrating that it truly isn't about establishing D3D as the only viable option...
Quote:Original post by Anonymous Poster
Oluseyi, sorry for this stupid question, but how exactly does OpenGL get updated? DirectX has the dowloadable SDK from Microsoft but for the life of me I cannot find downloadable OpenGL libs. I know that there are OpenGL libs implemented by Microsoft and packaged in VC++ but how do you get to update that?