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NightBlade32

Which Language should I use?

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Hello. I'm working on a FPS project (see my homepage), and we've been considering various languages & dialects (BASIC, C++, Pascal/Delphi, etc.), but we can't come to a conclusion. Also, it would take a very long time to fully master anything but BASIC, so what should we do?

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is the project only for a hobby?
if it is.....do it in basic...
but if you want make it commercial, it may be a better idea to do it in c/c++.... because almost all the tutorials and books used C/C++ as the basis languaje.

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This is going to be the best freeware, downloadable (potentially), online FPS known to mankind. But, the only fee should be for more features or something...in short, this is pretty much in the middle of commercial and hobby programming.

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Quote:
This is going to be the best freeware, downloadable (potentially), online FPS known to mankind.


That's the spirit!

C++ would work well for this.

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Sorry - I accidentally double-posted the topic.

Anyway, thanks. At least I have balls of steel to go with the burden of learning C++.

Also, remember to post some of your opinions on the Z-Games forum (my homepage), and register.

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It'll take some time and money to do this...I think I'll keep trying to learn C++ and attempt to build the game in BASIC until it is no longer possible or viable to continue. Then...C++ it is.

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Learning C++ was a long and fun process for me. I find the best way to learn the language is to try every new concept you learn in a program until you have a good grasp of the concepts. It also helped that I had an excellent book ("Problem Solving with C++, The Object of Programming").

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