Advertisement Jump to content
Sign in to follow this  

glInterleavedArrays with 2 or more UV coords

This topic is 5094 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

glInterleavedArrays is just a "wrapper" for setting up the vertex array using gl*Pointer, and it pretty limited in what it can handle. The number of formats is very limited, and none of them includes multiple textrue coordinate sets.

I suggest you forget about glInterleavedArrays and go for setting up the pointers manually using gl*Pointer instead.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!