Sign in to follow this  

glInterleavedArrays with 2 or more UV coords

Recommended Posts

glInterleavedArrays is just a "wrapper" for setting up the vertex array using gl*Pointer, and it pretty limited in what it can handle. The number of formats is very limited, and none of them includes multiple textrue coordinate sets.

I suggest you forget about glInterleavedArrays and go for setting up the pointers manually using gl*Pointer instead.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this