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JepMaster1

Advanced 3d Cartesian Grid

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Hi all! Is there any good tutorials on programming Advanced Cartesian grids in openGL or Dx? I've started 'trying' to learn how to develop 3d tools on my own and would love to have base of my editor down ( front, side, top and perspective grids ) in my splitter windows. Any help would be greatly appreciated. Thx.

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Sorry my bad.
Maybe I should have just said a cartesian grid but I didn't want replies of the tutorial found on this site nor wanted to be pointed to a grid tutorial with just horizontal and vertical lines. I'm aiming for grid that you see in most 3d programs today ie. 3ds max, maya, openFX where there's darker major lines and and fades when you zoom in and out. Sorry for my bad explaination.

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