• Advertisement
Sign in to follow this  

terrain texture question

This topic is 4762 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can anyone tell me how to blend/merge textures in a outdoor rendering engine. e.g. if i have a grass and a path texture and i apply them to poylgons in a mesh. And this texture are merged in some way when i render them. thanx in advance Alok

Share this post


Link to post
Share on other sites
Advertisement
Are you using OpenGL or DirectX? If you're using OpenGL, I can answer the question.

OpenGL added multi-texturing to the 1.2.1 specification. You can learn about multi-texturing with a [google] search or a search on opengl.org. In particular, you can use register combiners to blend multiple textures together in a single pass. Search for GL_COMBINE_ARB or GL_COMBINE_EXT. This should give you what you need.

Share this post


Link to post
Share on other sites
well i am using directX. Basically i want the edges of textures should overlap each other only a bit so that i can have a smooth texture in level.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement