Debuging under DirectX
Help!!! Please!!!
How can I debug application which use DirectDraw.
When program reach the breakpoint it stops and nothing happend (DirectDraw app don''t minimize and I can''t switch to VisualC++).
I think that the only way to do it is have DX in windowed mode, or have 2 monitors. I don''t know if there is something else, but that is all I can think of... I have the same problem
-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
Funny. I have never had any problems debugging a full-screen dx-apps with Borland C++Builder...
Systemwide lock when locking your surfaces may cause problems, but that can be countered by using DDLOCK_NOSYSLOCK (or w2k...).
I, however, prefer windowed development over fullscreen, as I can have several watch/debugoutput windows open at runtime. Sooo much easier.
Systemwide lock when locking your surfaces may cause problems, but that can be countered by using DDLOCK_NOSYSLOCK (or w2k...).
I, however, prefer windowed development over fullscreen, as I can have several watch/debugoutput windows open at runtime. Sooo much easier.
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