Jump to content
  • Advertisement
Sign in to follow this  
Kavana

Raknet Problem [solved]

This topic is 4975 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm having a problem whenever I put an RPC function in a class, whenever I compile I get the following errors, Anyone know what's the problem, I would like to post in the rakkarsoft forums, but they are down unfortunately. e:\FYP Assignment\NetworkInterface.cpp(52): error C2664: 'RakClientInterface::RegisterAsRemoteProcedureCall' : cannot convert parameter 2 from 'void (char *,int,PlayerID)' to 'void (__cdecl *)(char *,int,PlayerID)' [Edited by - Kavana on February 9, 2005 10:21:12 AM]

Share this post


Link to post
Share on other sites
Advertisement
I'm rather new to raknet so I'm not really sure whether I'm doing right, doing this for a school project.

Anyway I have a class called NetworkInterface, there is one RPC function called registerPlayer. I have another function to register the RPC as well as do other stuff, I followed the same parameters, but I can't seem to get it running, is there any other way to make it function in a class, because I want to hook it up to my game component without mixing them all up. thanks.

registerPlayer

void NetworkInterface::registerPlayer(char *input, int numberOfBitsOfData, PlayerID sender)



and the clientRun function

//! Function for client to run (simplified to make easy connectivity)
void NetworkInterface::clientRun()
{
// Initialise the client
rakClient=RakNetworkFactory::GetRakClientInterface();
Multiplayer<RakClientInterface> rakClientMultiplayer;

// Register RPC function
REGISTER_AS_REMOTE_PROCEDURE_CALL(rakClient, registerPlayer);
..................................
............................




Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!