Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

silvero

glut & texture

This topic is 6447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

when I use glut 3.7, the texturemapping doesnt work correct in hardware accelerated mode. The textures begin blinking when I`m moving over the surface. In non-accelerated mode, everything works fine. I`ve got a TNT 1 with new drivers, win98, PII300 sb knows the problem?

Share this post


Link to post
Share on other sites
Advertisement
blinking?
maybe u need to use mipmaps?
or glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);

http://members.xoom.com/myBollux

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!