DirectX 9c Feb 2005 Release is out

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13 comments, last by Oluseyi 19 years, 2 months ago
MS have the DirectX 9c Feb Release on the download site. From the Readme... What's New Below are highlights of what is new in this DirectX 9.0 SDK Update release. For a complete list of updates, please refer to the SDK Documentation "What's News" sections. SDK: Windows 2000 is no longer a supported platform for the SDK. All of the DirectShow component (Header, Libs, Utilities, Tools, and Samples) were moved to the extras folder New Samples and technical Articles: New "Top Issues for Windows Titles" article New PRTCmdLine sample New Managed HDRFormat sample Updated "Install-on-Demand for Games" and "Gaming with Least-Privileged User Accounts" with information about patching Tool Updates Enhancements to PIX have been made: You can now capture the Microsoft Direct3D calls made by a single frame of your application and play them back within PIX. When grabbing screenshots: You can append an incrementing number, or the current frame number, to the screenshot filename. You can specify whether to overwrite existing image files with the same filename. You can specify whether to show or hide the mouse cursor in the screenshot. New command-line options are available to: Convert a .PIXRun file to a .csv format that can be read by Microsoft Save an exclusive-or comparison of two images to a file D3DX Precomputed Radiance Transfer The precomputed radiance transfer (PRT) system has been enhanced: · New fast raytracing methods have been added for direct computation of ray/mesh intersections against a simulation scene. · GPU-accelerated direct-lighting computation now supports normal maps. Math Library · D3DX math functions on X64 have been heavily optimized for 64-bit processors in this release. HLSL Compiler · A series of improvements and bug fixes have been made to the HLSL compiler Effects Framework · New functions have been added to allow a developer to specify parameters to be ignored by the effects system and managed directly by the application. D3DX as a Dynamic-Link Library · Starting with this SDK release, D3DX is being released as a dynamic-link library (DLL). Updates to D3DX in the future will continue to ship as uniquely-named DLLs that exist side-by-side on the system. This allows for continued improvements to the library without imposing regression risk. D3DX9.lib is still provided as the import library for the DLL which your application can statically link against. See documentation for details. · The D3DX DLL included in the SDK is automatically installed as part of Installing DirectX with DirectSetup. If your application does not use D3DX, you can remove D3DX from the redistributable (see Directx redist.txt for details). · The statically-linked debug library (D3DX9dt.lib) has been removed; use D3DX9d.lib instead. Other · D3DX for DirectX8 was removed from the SDK in December. This was not mentioned in the release notes for the December SDK.
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Oh no not another one :)
------------------------See my games programming site at: www.toymaker.info
Quote:Original post by Trip99
Oh no not another one :)

[lol] Yea, updating the SDK 4 times a year could get pretty old. At least there are constant upgrades, though [smile]
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )
Its every two months and each time I have to update my website and download a new version, but yes better more frequent updates than none at all.
------------------------See my games programming site at: www.toymaker.info
There's a very fast&robust tangent space calculator in d3dx now - well worth the download!

Niko Suni

Windows 2000 is no longer a supported platform for the SDK.

Hmm I guess I'll have to stick with the dec 2004 one then.
Wew.. I'll update when I see a nice feature I really need.
About 1/2 way down...
Quote:Convert a .PIXRun file to a .csv format that can be read by Microsoft

Well I suppose it'd be more blatant than a security exploit... run the tool and Microsoft can come along and read the stuff on your PC [smile].

Don't mind me... I'll shut up now.

Jack

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

In all seriousness, csv is a good format to feed data to Excel or Access for further processing. Then again, maybe there's some kind of conspiracy going on [grin]

Niko Suni

Quote:Original post by Nik02
There's a very fast&robust tangent space calculator in d3dx now - well worth the download!


Does it still require you to use ID3DXMesh? I can never use it, because of that.
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )

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