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FierceTiger

Collision Detection in VB

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Is this 2D or 3D? Are you looking for general area of hit, exact hit location, interpolated hit detection for multiplayer games, point-to-AABB, losenge-to-losenge, swept sphere, or just the standard smartass answer of "The bullet will never hit the alien ship. The ship's shields will simply absorb the matter"?

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Im doing a game in 2d, using graphics ive created myself... I just want to know how to see if the bullet collides with the ships, that way if it does I can make the ship blow up. When Ive tried detecting the collision eiether the bullet goes right through or if it goes past it but not through it then it explodes.

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