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skockara

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Do you mean it should use glut or should not? It's not very clear to me.

Anyway, the topic of user interface, unless you're using a specific implementation, isn't something specific to OpenGL. Anything you can find on implementing a user interface should help.

If you have specific questions, then ask. I'm doing this sort of thing among many others at work so I'll see if I can dig out some resources.

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are you aware that opengl itself has no provided interface for things such as input?
You _need_ glut or sdl or something (OS calls? - which you said you dont want)

Someone is free to correct me if I'm wrong, but I'm pretty damned certain I'm not.

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Let me clear myself. I just want pure opengl menuing OK! Suppose that I'm not using mouse or keyboard inputs. I just want to use wand or something special for interaction in the scene.

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I looked glgooey already. It's good but still I need something different to my purpose. I should implement myself for specific purposes. That's why I need some clear sample codes or tutorials.

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OK I will explain everything. That is because glut is expecting X events from the mouse for its manipulators and other interfaces. The Library I used currently receives all of these events, and so they cannot be shared to glut. And even if they were,I'm not convinced it would necessarily work properly, because the glut, I believe is mainly for desktop interfaces, where I have a 2-D controller.
So, I cannot use glut's user interface. I'm just asking for simple, clear opengl ui code to start doing changes on my purpose. That's it.

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