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Simple 2D collision check

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I wrote a simple 2D collision checking procedure for 2 rectangular boxes(defined by 4 x,y pairs). They rectangles can be oriented in any direction. It actually might work for any 4 sided polygon. Im just wondering if anyone has any possible ideas of how i can make sure it won't run into problems, like if I try 2 polygons(not rect), that one is concave around the other, and such. Also are there speed tests already done so I can compare the speed of my test to others?

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