Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

NeoGL

Problem Playing Multiple wav files

This topic is 6444 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am using the PlaySound() windows fn, to play my sound files(in wav format ), can''t play multiple sounds with it simultaneosly. e.g. I have sounds of breeze blowing and footsteps of the player when the player moves. As soon as the player moves, the breeze stops and the footsteps play. I am using SND_ASYNC and SND_LOOP and also tried, NO_WAIT parameters. but NO_USE, I_AM_STUCK. NeoGL

Share this post


Link to post
Share on other sites
Advertisement
Thanks,
but isn''t there a way you could do it in windows without openAL?
Just wondering!
NeoGL

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!