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Gameprogramming.org - Free Online Courses in Game Programming

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Hi everyone, Some of you might have noticed us about our site before. Our site is primarily offering free courses in game programming for free of charge. Yes, this is not kidding or trying to spam everyone. Through our renovation of the site and careful planning for coures in the future with several staffs, gameprogramming.org is finally reopened to the public and ready to enroll students for Spring courses starting in Feb. 16th, 2005. Come check us out!! http://gameprogramming.org [Edited by - gamepro on February 12, 2005 1:28:43 PM]

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First of all: I respect your effort very much to help others for free.
I've gone to your site and wanted to apply, but:

"- You will need the following softwares: 3Ds Max version 6 or 7, Maya, C++ Compiler, and some other programs that the teacher might be required."

A C++ can be found anyway, but could you suggest an alternative for 3Ds Max or Maya? (what can be used instead of these)

These are AAA softwares with AAA prices.

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Hi Peter,

The reason we use the 3Ds Max and Maya because those are two main 3D modeling and animation programs out there that most companies use, where I work they use them extensively too.

Maya - You can download student version for free of charge. The downside is that there is a watermark on every render you make from this version. Otherwise the features are the same with retail version.

3Ds Max - They have a 30 days trail software for you to use. During the 30 days trial, it's a good length for you to use them in the course. Otherwise you can use the gmax version.

As you know, we only offer few courses in art side so that those courses will give you a good foundation to build your own 3D Models without the needing to use google to search for a model.

hope that helps

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for max or maya training......and you can get a maya ple version.....

i would go to 3dbuzz.com

they have free trainingand for $150 you can buy C++ vtm's that cover making a game and how to use wxWidgets.......and in the next few months they will be coming out with more C++ vtm's and wxWidgets stuff.........that currently is in the works


the C++ vtm's cover almost anything you need for a 2d game.....

just guessing but the next C++ vtm's might be involving 3D

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Just want to let you guys know that we're currently upgrading the education software. Access to the site is temporarily not available. We also have to change some DNS info for the site too.

Just an update

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Hey,

its a great idea and I love what your trying to do for the community. I wanted to enroll because i figure i could contribute a lot to the classes, and use the last 2 to learn d3d again (as im an OpenGL-er). But I must admit i was *VERY* turned off by the fact that you require even those who wish to pursue programming, to do 3d modeling, the rift between artists and programmers is huge, and, if youve ever seen any programmer's art, you can tell why ;-). Having said that, I know I was discouraged but I'm sure there will be plenty of people willing to join up. Change it an I'm in ;-), if you don't, good luck to you, I think its a great contribution to the community no matter what.

for the lazy: linkified: http://gameprogramming.org

my two cents
-Dan

[Edited by - Ademan555 on February 12, 2005 1:17:55 PM]

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Hi Dan,

Those are the only two 3d classes that we required our students to take. That way at least they have a foundation in 3d modeling and animation using the two popular software, 3Ds Max and Maya, to create their own 3d models.

The working URL now is http://gameprogramming.org

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hey,

Maybe a stupid question but: What's the time zone? I mean "Class Start Date
Wednesday, February 16 (09:55 PM)" is it GMT or ...?
And how long is a course? (Can't really find it on the website, or didn't found it)
:/

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Hi Lith,

The course materials will be released on Feb. 16th, and you can come to the course to download the materials. There is no actual time start on that date for the course to begin. When you get the course materials, all you have to do is to read it, do the homework, and turn them in.

The length of the courses are vary. For instance, the c++ course has 14 lessons, which means it will go for 14 weeks. The Linear Algebra only has 5 lessons so it will go for 5 weeks.

I believe the information is in student manual. If you need more information, feel free to check it out.

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Well i guess i wouldnt mind doing it for the sake of helping out classmates, but I got a connection regected error on your site when i tried to apply, is that what you meant by its down?

thanks
-Dan

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I joined but I am with Ademan when he talks about the rift between programmers and artists. They are two completely seperate fields, maybe make more then one direct route of courses one for programmers and one for artists, unless you enjoy seeing box shaped humans, and the artisticly gifted programmers lego shaped humans.
:D

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