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BSP: Finding solid-leaf hulls

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Hello everyone, this is my first post at GameDev. :) I'm using the plane shifting method for BSP collision. I've successfully built a tree, and I'm trying to insert bevel planes. They are potentially needed at the edges and corners of solid leaves. Is there a simple way to find the pairs and triples of planes that represent the edges and corners (respectively) of solid leaves? Do the planes on the branch leading to the leaf provide enough information, or is there some other information I can collect during the construction process that would make the problem easier to solve?

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This topic is 4692 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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