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Implementing HTTP proxy support

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Hi all, Does anybody know some good info sources about implementing an HTTP proxy support into a WinSock based TCP client-server architecture? To be more specific, I have an on-line game, where client-side software connects to the server-side software running on a dedicated server in the internet - well, just a classic client-server architecture. Of course the network layer is written by myself. And now I want to implement an HTTP proxy support into the network layer (into the client-side of it), which would let players sitting behind an HTTP proxy connect to the dedicated server. You can see an example of what I ideally want to do in ICQ or Yahoo Messenger clients, where you can mark a "Use HTTP proxy" checkbox, specify the address and port of the proxy, and work flawlessly from behind the proxy. Googl'ing the web on the subject didn't give any substantial results, so any info or links would be highly appreciated. Thanks, Denis.

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