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Which one is easier to write plug-ins for? (3DMax, etc.)

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Which one is easier to write plug-ins for? (3DMax 7.0, Maya 6.0, XSI 4.0, etc.) What about the APIs? What about the built-in scripting languages? What about DOCUMENTATION? What about samples? What about whatever you think! Thank you!

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He he he, you left out my favorite... LightWave. Out of
all those above, I'm only familiar with the LW SDK, and
even though it's poorly documented, the CD comes with
lots of sample plugins. There's too many things wrong
with the LightWave SDK (like I can't use the STL or new
without my plugin crashing no matter what compiler
settings I use, working with point and poly info is
a little tricky, it has a quirky preference for VS6).
But all in all it's good and it gets the work done. It's
fairly easy to write an exporter for and easy to import
LWOs into an application.

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