Any Tips on it, I dont like the idea of adding "sub" bones to the joints because it is already quite demanding as it is with just the regular skeleton. and I dont quite understand what you mean by Sharpening, to me that sounds like a step back to when I first started... but perhapes im not seeing it in the right light.
Quote:Original post by raydog
"is that correct? Shouldn't you be looping weights per vertex instead?"
The number of weights = numberofbones. unless you drop bones because of lack of infulence.