Jump to content
  • Advertisement
Sign in to follow this  
Kaze

32 bit .tga

This topic is 4994 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i tryed the nehe tutorials but have had a lot of problems, is there a more graceful way to load a 32 bit ARGB images [Edited by - Kaze on February 12, 2005 6:26:54 PM]

Share this post


Link to post
Share on other sites
Advertisement
What do you mean a lot of problems? You have to swap the color channels after you load them or use the bgra extension when sending the data to openGL...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!