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The C modest god

Direct3D sprites

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Is there a difference in speed in direct3D between a sprite that is drawn with the exact size it is in the texture and in the exact position of pixels, as opposed to a sprite that is started to be drawen from half a pixel location or in a different size from its size in the texture?

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1. Wy not ask in d3d forum?
2. Direc3D uses texture filtering, so the only thing that matters is the number of pixels have to be drawn, because it needs one texture read for each pixel, no matter, what the current pixel/texel rate is (its not 100% true, because of the various texture filtering methods).

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