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• ### Similar Content

• I am looking for talents to form a team of making a strategy base action game. Talents I am currently looking for are : -
(I) Unity programmer (mobile)
(II) Game designer
(III) 3d Artist
(IV) SFX Artist
The attachment is some game concept for the game. All the concept will be turn into 3d or card form. The game will be strategy game where the players can form their own team and control the units in the battle field real time to fight against each others.  If you are interested to know more details please pm me or send an email to damnwing0405@gmail.com

• By bsudheer
Leap Leap Leap! is a fast-paced, endless running game where you leap from rooftop to rooftop in a computer simulated world.

This is a free run game and get excited by this fabulous computer simulated world of skyscrapers and surreal colors in parallax effect. On your way, collect cubes and revival points as many as you can to make a long run.

Features of Leap Leap Leap:
-Option of two themes: Black or White.
-Simple one touch gameplay.
-Attractive art.
-Effective use of parallax.
Appstore: https://itunes.apple.com/us/app/leap-leap-leap/id683764406?mt=8

• By BillyGD

Play Flick Football 3D @ https://gamejolt.com/games/flickfootball3d/326078
Check out our Facebook page @ https://www.facebook.com/FlickFootball3D/
Flick Football 3D is a turn based football game inspired by the table top classic 'Subbuteo'.
The game is currently in very early Alpha development. There is still a lot to be done before the first proper release but I have decided to release this playable version to get as much feedback as possible.
The only game mode currently available in this release is the 'Practice Mode' which gives you control of both teams. Either play against yourself to get used to how the game works or play against friends and family on the same computer!
Planned Future Features Include:
-Take control of your own custom team in the single player campaign.
-Play in online leagues and tournaments against other players in the multiplayer mode.
-Fully customisable stadiums to make you stand out from the rest of the players.
-Improve your players stats and skills by playing matches and setting up training sessions.
Flick Football 3D is available for Windows, Mac and Browser.
Thank you for viewing my game, all feedback is greatly appreciated. I can be contacted at; BillyGDev@outlook.com
'Flick Football 3D' is also the development name for the game and I haven't yet decided what the full release will be called, so if you have any ideas please drop me a message!
• By drcrack

It is a combination of fundamental RPG elements and challenging, session-based MOBA elements. Having features such as creating your unique build, customizing your outfit and preparing synergic team compositions with friends, players can brave dangerous adventures or merciless arena fights against deadly creatures and skilled players alike.

This time with no grinding and no pay to win features.

We're still looking for:
1) 3D Character Artist
2) 3D Environment Artist
3) Animator
4) Sound Designer
5) VFX Artist

Discord https://discord.gg/zXpY29V or drcrack#4575

• Hi everyone! I'm currently working on a series of books about 2D Shader Development.

The idea is to synthesize a bunch of techniques that are specifically useful for 2D, even if they work on 3D as well.

I released the first book last week. It's 4.99 on Amazon or free on the series website, https://www.2dshaders.com

This is an independent initiative, I don't work for any publisher whatsoever. The contents of the books are the result of a 4-year span where I started teaching this in Argentina and USA, always making the workshop better. Now I'm expanding it to make more sense in book form.

I'd love to hear your opinions on the idea and if you get the book let me know what you think.

By the way, the examples are in Unity, but the concepts from the book should be easily transferable to any graphics api/engine.

Hope you like it!

# Unity Inline configuration

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This is a second part of an old post of mine: http://www.gamedev.net/community/forums/topic.asp?topic_id=284673 in which: - one define USING_INLINE that if it's defined make in compiling all members of the class to be inline, and if not defined, all members are non inline. ( Foo.cpp // include .inl file if is defined USING_INLINE Foo.inl // include .h file and have the code of the class members. Foo.h // class declaration, and include the .inl file and the .inc file Foo.inc // have the "parameters" (defined or not defined USING_INLINE) ) what I want to ask now, although it seems stupid, is to get - other define USING_INLINE_BEST, that if USING_INLINE is defined it do nothing, but if USING_INLINE isn't defined, then it only do some functions inline (functions that you have selected before) using the preprocesor #ifdef/ifndef/endif to englobe what functions you want inline. so much preprocesor is a brainbreaker for me, anyone knows or can think a method to do it? thanks

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This should work for VC++, but you also have to set the correct compiler options.

#if defined( USING_INLINE )     #define INLINE __forceinline        // force to be inlined #elif defined( USING_INLINE_BEST )     #define INLINE                      // let the compiler choose #else     #define INLINE __declspec(noinline) // not inlined #endif

Excerpts from Microsoft docs:

/Ob0 Disables inline expansion, which is on by default.
/Ob1 Expands only functions marked as inline or __inline or, in a C++ member function, defined within a class declaration.
/Ob2 Expands functions marked as inline or __inline and any other function that the compiler chooses (expansion occurs at the compiler's discretion, often referred to as auto-inlining).

The __forceinline keyword overrides the cost/benefit analysis and relies on the judgment of the programmer instead.
The inline keyword tells the compiler that inline expansion is preferred.
__declspec(noinline) tells the compiler to never inline a particular member function (function in a class).

Even with __forceinline, the compiler cannot inline code in all circumstances.