Quote:Original post by izzo
I'm not sure what you mean by overhead. I guess you're talking about UI overhead, because .NET has nothing to do with your program code if you're coding in straight C++, unless you choose to use it.
you are correct, i meant ui overhead. but if you ignore all the other
Visual C++ projects and just use Visual C++ Projects->Win32->Win 32
Project, it's virtually the same as VS6.
Quote:Original post by izzo
I've never had any troubles with loading VS6 projects in VS.NET..
try compiling the Serious Sam source code with VS.NET and you
will get some template related errors and some casting errors
from their some of their inline code. also, some of these game
SDKs use MFC 4.2 as a shared DLL, and VS .NET comes with MFC 7.1.
i was just ranting that when you need VS6, it comes in pretty
handy :). it's far from being useless.