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Gavinl

OpenGL ZEngine problem with devC++

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Hey again, I just downlaoded ZEngine for devC++, and i followed all the insturctions on the webpage, i linked all the libraries that they told me to link and such, but when i try to compile one of their programs, i keep getting this error [Linker error] undefined reference to `_Unwind_Resume' [Linker error] undefined reference to `__gxx_personality_v0' these are the libraries i'm linking, its what they told me to do. -lmingw32 -lZEngineS -lSDL_mixer -lSDL_image -lSDL_ttf -lSDLmain -lSDL -lOpenGL32 Is there something i'm missing? Thanks Gavin

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That usually happens when you either create the wrong kind of project(console instead of win32) or you created a c project instead of a c++ one.

2 Things to try:

1. Execute -> Rebuild All
2. MAke a new project(empty as c++) go to project options and change it to win32 application.

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Yes that was the tutorial i was using and I am using the latest version of dev C++

i checked if iscpp=1 and it was.


this is the compile log:

Compiler: Default compiler
Building Makefile: "C:\Documents and Settings\Gavin\Desktop\test zEngine\Makefile.win"
Executing make...
make.exe -f "C:\Documents and Settings\Gavin\Desktop\test zEngine\Makefile.win" all
g++.exe Untitled1.o -o "Project1.exe" -L"C:/Dev-Cpp/lib" -L"C:/Dev-Cpp/include" -L"C:/Documents and Settings/Gavin/Desktop/expression_0.2/expression/lib" -L"C:/Dev-Cpp/include/ZEngine-0.8.5/lib" -L"C:/Dev-Cpp/ZEngine-0.8.5/lib" -L"C:/Dev-Cpp/SDL/lib" -mwindows -lmingw32 -lZEngineS -lSDL_mixer -lSDL_image -lSDL_ttf -lSDLmain -lSDL -lOpenGL32

C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.text+0x108):ZE_ZEngine.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.text+0x697):ZE_ZEngine.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.text+0xdd7):ZE_ZEngine.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.text+0x1039):ZE_ZEngine.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.text+0x110c):ZE_ZEngine.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.text+0x24e5):ZE_ZEngine.cpp: more undefined references to `_Unwind_Resume' follow
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZEngine.o)(.eh_frame+0x12):ZE_ZEngine.cpp: undefined reference to `__gxx_personality_v0'

C:/Dev-Cpp/lib/libZEngineS.a(VersionInfo.o)(.text+0x65):VersionInfo.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(VersionInfo.o)(.text+0xd5):VersionInfo.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(VersionInfo.o)(.text+0x2f7):VersionInfo.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(VersionInfo.o)(.eh_frame+0x12):VersionInfo.cpp: undefined reference to `__gxx_personality_v0'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZError.o)(.text+0xa0):ZE_ZError.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZError.o)(.text+0x53e):ZE_ZError.cpp: undefined reference to `_Unwind_Resume'

C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZError.o)(.text+0x61e):ZE_ZError.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZError.o)(.text+0x72b):ZE_ZError.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZError.o)(.text+0x9d9):ZE_ZError.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZError.o)(.eh_frame+0x12):ZE_ZError.cpp: undefined reference to `__gxx_personality_v0'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_ZRect.o)(.eh_frame+0x11):ZE_ZRect.cpp: undefined reference to `__gxx_personality_v0'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_Utility.o)(.text+0x57):ZE_Utility.cpp: undefined reference to `_Unwind_Resume'
C:/Dev-Cpp/lib/libZEngineS.a(ZE_Utility.o)(.eh_frame+0x12):ZE_Utility.cpp: undefined reference to `__gxx_personality_v0'

make.exe: *** [Project1.exe] Error 1

Execution terminated




and this is the program i'm trying to compile:

//==========================
#include "ZEngine.h"
using namespace ZE;

int main(int argc, char *argv[])
{
ZEngine *ze = ZEngine::GetInstance();

ze->SetupDisplay(800,600,16,false); //800x600,16bpp,non-fullscreen
ze->CreateDisplay("ZEngine Test");

do
{
ze->CheckEvents(); //always check events

if(ze->IsActive())
{
ze->Clear();

//drawing

ze->Update();
}
} while(!ze->QuitRequested());

ZEngine::ReleaseInstance(); //make sure you release the engine

return 0;
}

//==========================

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Quote:
Original post by Gavinl
Yes that was the tutorial i was using and I am using the latest version of dev C++

i checked if iscpp=1 and it was.


1 last suggestion. Try and remove the "-mwindows". I did not see that listed in the guide and you are a using console program so I do not think it is needed.

- Drew

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libZEngineS is supposed to have the S on it.

I'm using version 5 of dev C++, the newest one.

and the -mwindows, i dont think i can take that out, devC++ automatically put that in when i tried to compile it.

I'll try emailing the guy who wrote Zengine, hopefully he knwos whats up with it.

Gavin

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Quote:
Original post by Gavinl
libZEngineS is supposed to have the S on it.

I'm using version 5 of dev C++, the newest one.

and the -mwindows, i dont think i can take that out, devC++ automatically put that in when i tried to compile it.

I'll try emailing the guy who wrote Zengine, hopefully he knwos whats up with it.

Gavin


Don't mean to keep on repeating, but did you make a console application as DerAnged has suggested? I do not see why DevCPP is putting that lib unless you made a Win32. But I may be wrong...

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Go to project options, if its a console app try Win32, if its win32 try console,

I know i use win32 all te time and it doesnt add -mwindows, so jsut remove it, it wont come back, also make sure youre not compiling as static lib or dll.

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edit: noticed you were using 0.8.5, and therefore I'm assuming you're using precompiled binaries.. That error looks to me like you should attempt to compile ZEngine yourself.

I wrote ZEngine, I haven't worked on it in over a year, but I would like to talk to anyone who is using it. I'll probably post about this once I decide which forum it belongs in.

Did you build ZEngine yourself or try using a precompiled binary? I'd recommend building yourself as I built those quite a long time ago.

PS. This is the 4th ZEngine issue I've been contacted with in 10 days, after not hearing about ZEngine from anyone in about 6 months. Any idea where everyone is coming from all of the sudden Gavinl?

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I'm using this ZEngine 0.8.5 and i used the prebuilt one


Maybe DevC++ is just a crappy IDE, i'll try installing VC++ 6, maybe i'll have some luck with that, but I doubt it.

I wanted to use ZEngine because it has an easy way to draw a rotated image, SDL doesn't seem to have that, but if anyone knows how i can draw a rotated image using SDL, i wont need ZEngine.

I'll keep you posted with what i have with VC++

Thanks

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I'd recommend not trying VC6, first of all the STL is used a lot in ZEngine, VC6 has abysmal STL support also I developed on Windows with Dev-C++ and VC7.

If you want to use ZEngine try building it yourself, it's not that hard. If you download the source package from sourceforge it comes with dev-c++ project files that should work, email me if you have any trouble. (In 0.8.5 my email address is probably incorrect, I no longer own the conceptofzero.net domain)

SDL does not have image rotation built in, to do this quickly you need OpenGL or D3D, ZEngine uses OGL. As posted on the ZEngine site, I haven't updated ZEngine in quite some time, and don't plan to. Also the person who offered to take over seems to have gone AWOL.

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I'd agree with DerAnged, I am fairly confident that the issue is in the precompiled libraries. I'd be more suprised if it had something to do with gcc than if it did with my own code. (Although I do know that ZEngine works with gcc, half of the development was on linux using gcc, and it was tested in dev-c++)

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