When I try to use GL_BGR as a parameter in glTexImage2D, it says that GL_BGR is an undeclared identifier...? Any clues as to what could be the problem?
#include <stdio.h> /* MagpieOfDoom BF Interpreter Sig */void main(){char a[1337],b[1337];int c,d,e[1337],f,g,h;d=g=f=c=h=0;scanf("%s",a);for(;c<1337;c++){b[c]=0;}c=0;while(1){if(!f){b[d]+=(a[c]=='+')-(a[c]=='-');d+=(a[c]=='>')-(a[c]=='<');if(a[c]=='.'){printf("%c",b[d]);}if(a[c]==','){scanf("%c",&b[d]);}h=(b[d]==0);if(a[c]=='['){if(h){f=1;}else{e[g]=c;g++;}}if(a[c]==']'){if(!h){c=e[g-1];}}}else{if(a[c]==']'){f=0;}}c++;if(a[c]=='0'){break;}}} /* C++ Compile! */