Jump to content
  • Advertisement
Sign in to follow this  
h2mprod

detecting the any key in direct input

This topic is 4874 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Have you got some DInput code already written/working?

If so, depending on your coding, if you were to poll the keyboard state and ANYTHING was non-zero (iirc) something has been pressed. Alternatively, if you use buffered input, the fact that a buffer has any events in it is an indication that some button has been pressed (or released).

I don't have any specifics to hand, but if you have some of your own code already it shouldn't be too hard [smile].

hth
Jack

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!