Sign in to follow this  
zerolimited

Shutterglasses Program

Recommended Posts

Hello! Has anybody experience in programming a Shutterplayer for Shutterglasses in OpenGL/Glut? I bought consumer shutterglasses (http://www.mediadeal24.de/site/vrEDglasses.htm) and I want to display and view two images in a stereoscopic view. Can someone tell me how to do this with the buffers/swapbuffer/gl_left etc.? Thx, Dave

Share this post


Link to post
Share on other sites
I believe that when using these glasses, you have to install a driver that takes care of "stereoscopizing" every image you render.

For the effect to work, you gotta make sure you render over 100 frames per second (you need twice as much for the two images).

Share this post


Link to post
Share on other sites
Yeah you don't need to do anything special programming wise. The glasses should work with any game that uses hardware acceleration for 3D. Although certain programming tricks might not look right (e.g. The glare emitted by windows in Prince of Persia looked either too close or too far - can't remember which).

Actually, at least with nvidia, you don't even need special hardware. Just download the stereo driver and get a pair of reb/blue glasses.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this