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transparency blit

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Or in Direct3D you can use


dev.SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);

// and the make compinations of
dev.SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCCOLOR /*D3DBLEND_SRCCOLOR or ...*/);
dev.SetRenderState(D3DRENDERSTATE_DESTBLEND, ...);

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I was using win32. I was looking at the link. I tried to compile the source code but it would get an error. It couldn't find the SelectBitmap() function.

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