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unknownProdigy

transparency blit

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Or in Direct3D you can use


dev.SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);

// and the make compinations of
dev.SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCCOLOR /*D3DBLEND_SRCCOLOR or ...*/);
dev.SetRenderState(D3DRENDERSTATE_DESTBLEND, ...);

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