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adam17

OpenGL File Format

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Display List? I know you can save as a .3DS and then load that in something like 3D Explorer (now known as Deep Exploration I think) to create a display list. In fact ,that app will even make a complete app around the c++ code if you want it to.

Edit: Gah! Just checked and I don't think they do a trial version anymore. Sorry.

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the one i was looking for output information similar to this:


float Box_Vertices[] = {0,0,0,
1,0,0,
...};
int Box_Faces[] = {0,1,2,
...};
//it also output normals, and texture coordinates

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Guest Anonymous Poster
I can't say that I have used it much but I ran across a free (and up-to-date) application that does what you are looking for. By just glancing at it you can import .3ds (3d Studio), .lwo (lightwave) and .obj (wavefront) files and export to .3ds, .obj (wavefront), .vtx (Vertex) and .c (Display Lists)

http://www.anim8or.com/

Hope this helps.

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