Sign in to follow this  
GDMichael

Isometric Camera Design

Recommended Posts

GDMichael    118
In the D3D, we can use camera to perform First-Person Shooting View/Camera, but if I want to make a 2D game with isometric map, so, how can I set the camera? how can I make the game has "Isometric" feels? thx

Share this post


Link to post
Share on other sites
edenxiii    124
I'd imagine you could just angle your camera to your liking, then from then on when you update the position of the camera (like scrolling around) you apply the same translation to your lookAt vector.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this