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GDMichael

Isometric Camera Design

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In the D3D, we can use camera to perform First-Person Shooting View/Camera, but if I want to make a 2D game with isometric map, so, how can I set the camera? how can I make the game has "Isometric" feels? thx

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I'd imagine you could just angle your camera to your liking, then from then on when you update the position of the camera (like scrolling around) you apply the same translation to your lookAt vector.

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